Years ago we started a 3D project to test the skills we learned from the course “Mastering Vray” by Grand Warwick. Working on a tuned Quadcore we didn’t manage to render a full HD animation, just a artist impression.
Taking away technical stuff like displacement and fur from the carpet and scaling down to 1280 pixels instead of full HD also saved a week. Things were more complicated then, nowadays the software thinks for us and saves the 3D artist a lot of time. Anybody can import a model and create an image, but making it realistic and lifelike is a different story. It’s all in the details…
We took some big steps at CG-presentations. With the new hardware and software we are able to render the project in the quality we are looking for. This project is mostly about textures that have to come alive and seem realistic. Lighting, effects and rendering skill have also lead to this video. Hope you will like it!
This video shows progress in time.
Rapid improvement in quality in a relative short period thanks to improved soft- and hardware now sets the standard in 3D animations and VR content. More of these videos are found on the: CG-presentations Youtube channel
As said before both have advanced. The render engine “V-ray” is updated and so the 1st course from Grand contains information about render quality vs faster render times, now the software does it for us.
Also the hardware has been going forwards. Back then we had just 4 cores per processor, nowadays up to 24 cores with of course much faster computing power per core. This makes the use of 3D available and attractive for other branches.